![]() Tacked-on touch screen control is nothing new for GBA+ titles, and here again we find a prime example of underutilization of the Nintendo DS system's unique abilities. It's those kinds of nonsensical, flow-breaking elements that get in the way of actually getting to play with your pet. Then, ten seconds later, play is paused for a cutscene of your Mom reminding you to feed your dog. You'll try to feed your dog its lunch, only to see it react in recoil with a message that it's not hungry. You'll be in the middle of trying to have fun with your puppy when one of your virtual parents will beckon, declaring dinner to be served or that it's time to go to school. Dogz is interruptional, and irritatingly so. But the reality is that dog ownership is repetitive, and repetitive rarely means fun. You can chase it around the living room with toy R.C. That's not necessarily a negative thing, but it's almost certainly not what you'd expect to find on tearing off the shrink-wrap. Dogz isn't really about playing with your dog at all, but rather a kind of educational pet care role-playing game. It's a training program for potential puppy owners. It's not long that you're playing Dogz before you realize the true nature of the game. An "Internet-connected" computer in your house's den accesses tips and tutorials for training your terrier, separated into every imaginable topic. Your Mom lets you know how to brush its coat. Nintendogs is more about the interaction, about using the unique features of the DS system to become immersed in the experience of playing with your digital dog. Once there, though, the differences quickly manifest. Both cast you as a new owner of a puppy, both give you your choice of several different canine breeds to begin with, both let you name your new friend and take him or her home. ![]() While Nintendogs is undoubtedly a member of the virtual pet genre, Dogz feels like a hybrid of both virtual pet and RPG. Certainly far removed from the fresh first-person 3D perspective of Nintendogs, a difference that effectively changes the entire feel of this experience. It's a visual style that's upbeat and uncomplicated, but uninspiring. The action takes place on the touch screen, where you'll find clean and joyful environments presented in an isometric perspective, similar to the Mega Man Battle Network games. You'll get a non-real-time clock and a simple view of the sky outside on the top screen, most of the time. The second screen is little used, in fact, further supporting that this project had "GBA+" written all over it from early on. Dogz came to the Game Boy Advance in time for the 2005 holiday season, and it looks like the style and assets established for that release were given just a few tweaks and sent here to the dual-screen system. ![]() Now eight calendar years later, Dogz still looks like it'd be most at home on a Game Boy. The Dogz then marked their territory on a Nintendo system in late 1999, with a Game Boy Color cartridge that found a less than favorable score. It was 1995 when the Petz series first came to life, in the form of some simple virtual pet desktop companions on home computers. This section features the increase in the stats of each attribute per level.Dogz is arriving quite a bit later on the DS than Nintendo's own brand, but is actually a much older franchise. The Kyuubi’s Potency Level would then be Lv. 60 is upgraded to Kyuubi in the Ninja Club, his level would drop to upgrade level of Lv. Ninjas can get all Potency Levels that cannot be higher than the levels of the upgraded ninjas after upgrading in the Ninja Club.Accesories gained from Ninja Crusade can also be converted. Currently Konoha Conquest, Daily Task and Daily Check-In can net you items to convert to Potency EXP.As the ninja’s Potency Level Cap cannot exceed the current ninja level, the EXP exceeding the ninja’s Potency Level will vanish. Players can spend some Silver or Gold to transfer a ninja’s Potency EXP to another ninja.Potency Level automatically adds physical attack power or strategy attack power based on the ninjas' main attributes.Players can spend some materials to covert to Potency EXP, increasing ninja’s Potency Level, the cap of which cannot exceed the current ninja level.Each ninja (Main character included) has their Potency Level.This feature enables players to "refine" attributes of each ninja, including the Main Character. Potency Advance is a feature implemented in the game on Mar.
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